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Spell tier:
Cantrip
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Spell schools:
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Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Cantrips
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Level 1
Absorb Elements
Alarm
Animal Friendship
Beast Bond
Cure Wounds
Detect Magic
Detect Poison and Disease
Ensnaring Strike
Fog Cloud
Goodberry
Hail of Thorns
Hunter's Mark
Jump
Longstrider
Speak with Animals
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Level 2
Animal Messenger
Barkskin
Beast Sense
Cordon Of Arrows
Darkvision
Find Traps
Lesser Restoration
Locate Animals or Plants
Locate Object
Pass Without Trace
Protection from Poison
Silence
Spike Growth
Water Walk
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Level 3
Conjure Animals
Conjure Barrage
Daylight
Flame Arrows
Lightning Arrow
Nondetection
Plant Growth
Protection from Energy
Speak with Plants
Water Breathing
Wind Wall
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Level 4
Conjure Woodland Beings
Freedom of Movement
Grasping Vine
Locate Creature
Stoneskin
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Level 5
Commune with Nature
Conjure Volley
Swift Quiver
Tree Stride
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Level 6
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Level 7
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Level 8
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Level 9
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